MULTIRESOLUTION RENDERING BASED ON GPGPU COMPUTING
نویسندگان
چکیده
منابع مشابه
Wavelet-based Multiresolution Isosurface Rendering
We present an interactive rendering method for isosurfaces in a voxel grid. The underlying trivariate function is represented as a spline wavelet hierarchy, which allows for adaptive (view-dependent) selection of the desired level-of-detail by superimposing appropriately weighted basis functions. Different root finding techniques are compared with respect to their precision and efficiency. Both...
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Since the first idea of using GPU to general purpose computing, things have evolved over the years and now there are several approaches to GPU programming. GPU computing practically began with the introduction of CUDA (Compute Unified Device Architecture) by NVIDIA and Stream by AMD. These are APIs designed by the GPU vendors to be used together with the hardware that they provide. A new emergi...
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ژورنال
عنوان ژورنال: International Journal of Computing
سال: 2014
ISSN: 2312-5381,1727-6209
DOI: 10.47839/ijc.12.4.609